AMD has announced a new expansion of its catalog of games with support for FidelityFX (AFSR) 2.0, with up to 34 titles.
In total, the developers plan on adding six games. Lies of P, Dying Light 2, Keep Human, The Edge of the Abyss Awaken, Ghostwire: Tokyo, Saints Row and Shibainu. Separately, AMD mentions two new games that have already been released with support for FSR 2.0 Thymesia and The Bridge Curse to Salvation. Red Dead Redemption 2 has also received official support for FSR 2.0 it was added with the recent version that’s been released the other day.
At the same time, AMD notes that more than 120 games support or support the original FSR 2.0 technology, which is not yet available. The entire list of games that support FSR 1.0 and FSR 2.0 can be found at the company’s website. For comparison, in early July, NVIDIA boasted about that the DLSS, the nitricinian name whose rival is directly matched to FSR, is supported by over 200 games and programs.
FSR 2.0 is the first generation of AMD’s open source spatial scaling technology based on spatiotemporal reconstruction algorithms. This technology uses spatiotemporal reconstruction algorithms to restore detailed details from previous frames (only the current frame was processed). It’s easy to confuse it with the newer Radeon Super Resolution (RSR), but it’s a different technology.
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The main difference between FSR 2.0 and DLSS is that AMD doesn’t use neural networks for image processing; thus the technology doesn’t require an advanced hardware, and it works on video cards of old generations. More specifically, FSR 2.0 is supported by Radeon GPUs on the Polaris architecture (Radeon RX 460 and later) and NVIDIA Pascal models (GeForce GTX 10 and later).