Ubisoft has announced a new five-year plan called Project Rise, which will let the publisher attempt to improve diversity across social, political and cultural backgrounds with the company, as well as the majority of its studios.
In a recent blog post posted on the Ubisoft website (thanks, GamesIndustry.biz), chief people officer Anika Grant and vice president for global diversity, inclusion, and accessibility, Raashi Sikka outlined some things they plan to do in order to improve diversity. As well as talks about some steps the company has apparently already taken.
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“We know we have room for growth in terms of representation of racial, ethnic and cultural diversity at Ubisoft and the gaming industry,” explains Sikka. We started a multi-year strategy called Project Rise so that Ubisoft can see the diversity of our players better with the focus on ethnic and cultural diversity.
Sikka also claims she is working to raise awareness of gender equality across the company. She said that women now represent 25% of our team members and that “third of all hireds over the past year were women.” Grant claimed that the gender pay gap at Ubisoft was reduced from 1.7 to 1.3 percent, but promised the company wasn’t done yet.
Although both diversity and gender equality are all the same, Ubisoft employees aren’t pleased with the scale of change seen at the company, and were accused of promoting a toxic workplace culture. Better Ubisoft said progress in reforming the company has been “painfully slow” and that several reported abusers are still in power.
Employees said a new reporting system has been implemented, but people accused of abuse have allegedly been moved to different roles and even different studios. Whether Ubisoft plans to tackle these employee concerns with this 5-year plan is unknown, but it is possible to predict wrokplace conditions from the publisher improve sooner and later.