Atlas Fallen Takes Choose-Your-Own Playstyle to the Absolute Extreme, Dev Explains


It’s as much as the gamers how Atlas will get picked again up.

Atlas Fallen, Deck 13 Interactive’s upcoming motion RPG, guarantees to drop gamers right into a desolate, barren however lovely world dominated by Sand Wraiths and in want of reclamation. With its Could 16, 2023 launch date quickly approaching, the builders behind the title are revealing increasingly particulars.

In a March 17 YouTube video, Deck 13 gave potential gamers an thought of the unbelievable customization and individuality their design appears to be like to encourage. Particularly, Artistic Director Jan Klose defined how your complete motion system has been designed to encourage gamers to discover areas and full quests.

“We’ve tremendous cool agility within the recreation world,” he defined. “What will we do with it? We wanna use it not just for fight but additionally for exploration. So a whole lot of the sport is about agile motion, verticality and exploration. We’ve an enormous huge world the place yow will discover various things in all places and that is what we actually wanna encourage the gamers [to do] – use all this agility, use all this motion to discover, to search out cool stuff, to essentially enter a really very deep world. Play your manner, play it in your pacing. Play it with the instruments you want most.”

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It’s not solely the motion that’s designed with participant individuality in thoughts although. Discussing the fight, Klose defined that gamers can tackle the sport’s antagonists – often known as Sand Wraiths – nonetheless they like.

“Gamers want to search out out with each enemy what’s one of the simplest ways to sort out that enemy,” he continued. “We’ve many many various methods how one can assault the enemy – totally different weapons, totally different expertise that you should utilize… The larger the enemies are the larger the reward is. And that you should utilize for crafting and altering the best way you sort out the subsequent enemy.”

Lastly, the sport could have a “massive selection” of Essence Stones, gadgets that give gamers particular boosts relying on their selection. These are then taken into future fights and quests.

Klose completed: “[Players] can actually tailor the playstyle to the way you wish to expertise the sport. We actually wish to have folks create what they wanna play with and select what they wanna select… There’s a whole lot of participant freedom in there and you may attempt to discover your manner of enjoying the sport.”

Briefly, when Atlas Fallen drops on Could 16, it feels like no two-player experiences might be fairly alike.

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