Last Fantasy 16 might be Sq. Enix’s largest launch previously few years, each in hype and scale. Nonetheless, whereas director Hiroshi Takai and producer Naoki Yoshida have loads of expertise in post-launch assist (see: Last Fantasy 14), there aren’t any plans for DLC within the upcoming PS5 title.
“It’s a one-off recreation. We’re asking gamers to pay the complete value for this expertise, and so we wish an expertise that’s going to equal the sum of money that gamers are going to be paying, and we wish them to have satisfaction equal to what they paid or much more than that,” stated Yoshida to Game Informer.
It doesn’t imply the crew gained’t return to Valisthea in any respect, however it’s seeking to gauge curiosity from followers first. “We don’t know if persons are going to fall in love with Valisthea and fall in love with Clive’s story and need to see extra of the world and extra of its characters.
“So whereas we all the time need to think about DLC or spinoffs or these forms of issues the place you may be taught extra concerning the recreation, first, we need to see if Valisthea and Clive are actually issues gamers all over the world need to see extra of after which make that call.”
Is there the opportunity of non-video recreation tie-ins, like Kingsglaive, a CG movie that served as a prequel to Last Fantasy 15? Takai says there aren’t any plans for that both. That would change later, however it’s finest to deal with Last Fantasy 16 as a “full story,” because the crew needs to keep away from making the identical errors as Last Fantasy 15.
Last Fantasy 16 releases on June twenty second for PS5, although it’ll obtain a demo about two weeks prior that ought to final a number of hours and carry over progress. Take a look at the most recent particulars and gameplay right here within the meantime.