The Sands of Time Remake is “Very A lot Alive”; Skipping Ubisoft Ahead

prince of persia the sands of time remake

Ubisoft has already confirmed a few of its largest titles for the present fiscal 12 months, together with Murderer’s Creed Mirage (seemingly on observe for October twelfth), Avatar: Frontiers of Pandora, The Crew Motorfest and extra. We’ll most likely see extra of those at Ubisoft Ahead on June twelfth. Nonetheless, these hoping for Prince of Persia: The Sands of Time Remake to seem can be upset.

In a brand new tweet, Ubisoft reiterated the undertaking is “very a lot alive.” Nonetheless, it gained’t be on the writer’s showcase in June. Introduced in 2020, the remake noticed a number of delays till in the end shifting from Ubisoft Pune and Ubisoft Mumbai to Ubisoft Montreal. In a new interview, producer Jean-Francois Naud and recreation director Michael McIntyre offered some updates on growth.

Naud revealed that it’s at present within the conception stage of growth. “Since we took over the undertaking, we’ve been taking a look at suggestions from the group and discovering our means of delivering the sport. Now, we’re build up the workforce, defining the priorities, placing prototypes collectively, testing components, and taking a look at how we are able to embrace group suggestions within the growth as properly.

“It’s nonetheless in an early stage, and gamers shouldn’t count on to listen to extra in regards to the recreation this 12 months, however relaxation assured that we’re all placing our strengths and coronary heart into this undertaking.”

McIntyre spoke in regards to the workforce’s strategy to the remake. He famous that there’s expertise to enhance the Prince’s motion, however that “there are additionally expectations from gamers, by way of different trendy video games, of what it means to manage a personality. Ubisoft Montreal has developed robust experience in that, and we’re taking a look at how we take these classes and apply them to the spirit of a recreation like Prince of Persia.

“That form of factor is extra than simply expertise; it truly is us as recreation makers having developed, and understanding that for gamers, merely selecting up a cultured model of the unique wouldn’t meet their expectations.”

Naud confirmed the workforce has entry to “tons of documentation” concerning the unique, and famous the unique developer’s intention and ambition. McIntyre additionally famous that together with motion, different refinements are coming to the fight and the story. The latter will stay “true to itself,” however delivered in a extra “nuanced and refined” method.

In fact, there’s a sure stability because it desires to cater to newcomers but additionally not distort the unique expertise for followers. “One of many nice issues about Sands of Time is that it’s very interesting to newcomers, simply in its entire premise and the best way it was constructed, and when folks performed the unique recreation, I feel they felt it was very welcoming by way of problem, for instance. We wish to proceed to embrace that philosophy,” stated McIntyre.

He additionally hinted on the implementation of accessibility options. “One of many huge advances within the trade up to now 20 years is accessibility options, ways in which gamers can customise their expertise to go well with the best way they wish to play it. And that may assist newcomers come to this recreation even when, on the time, they couldn’t have performed a recreation like this, as a result of these accessibility options have been removed from the norm. That’s one other facet we’re seeking to embrace to assist newcomers come into this sort of recreation.”

Prince of Persia: The Sands of Time Remake was initially introduced for PS4, Xbox One and PC, with assist for PS5 and Xbox Sequence X/S. It’s nonetheless a methods off, so keep tuned for extra particulars within the coming months (or years).